Name: Tero Knuutinen
Gameplay Programmer and Designer
Location: Oulu, Finland
Steam Profile: http://steamcommunity.com/id/Au-heppa/
LinkedIn: Tero Knuutinen
From Earth - Steam Greenlight teaser
Interests: I am interested on developing myself as a gameplay designer. While working, I probably enjoy animating and programming the most.
- Programming using C++, including but not limited to:
- Gameplay Programming
- HUD and UI Panels
- Weapons, Vehicles, AI
- Interaction Systems
- Level & Gameplay design
- Character and prop modelling
- Character animating
- Organizing a small team and the release of a mod project
- Texture creation
At young age I played around with Duke Nukem 3D Build editor and I taught myself to program with C++, but I didn't get serious about modding until few years after the release of Half-Life 2. After trying out Hammer I wanted to try programming, and got intersted on trying to make new NPCs, which lead to modelling as well. Eventually the Half-Life 2: Short Stories mod team was born. I was responsible for leading the team, most of the level design, modelling new characters, animating new characters, gameplay design, as well as all the programming.
My current project is From Earth for the Souce Engine.
Released mod projects:
I studied mathematics at the University of Oulu, Finland.
- Softimage XSI 6.01 Mod Tool
- Microsoft Visual C++ Express
- Source SDK (Hammer, studiomdl, Face Poser, etc.)
- Tortoise SVN
- Fontforge + cygwin