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npc_citizen

npc_citizens are mostly like in HL2 except with few new variables and changes. Most notably the commandable squad stuff has been removed and moved to the npc_metropolice. The citizens still have their healing ability, and can thus heal others and Revealed Traitors.

Values

Number of Molotovs
How many molotov cocktails should the citizen have. Choices: None, 1, 2, 3, Infinite.

Weapons
Obselete if the NPC is using a Dynamic NPC Spawner to spawn as the Director decides what weapon the rebel has.

Type
Obsolete, all citizens are Rebels for optimization.

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