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hlss_item_crate is like item_item_crate except that the item is decided by the Director and it has a Probability not to spawn during the round start.

The items the hlss_item_crate can spawn are: Healthkits, RPG ammo, AR2 ammo, Shotgun ammo, SMG1 ammo, Batteries, Pistol ammo.


On round start the Director randomizes a number between 0 and 100. If the number is smaller than the Probability, the item crate is removed.

Input & Output functions

Same as item_item_crate.

See also: hlss_dynamic_ammo_crate_point, hlss_dynamic_weapon_point

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