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hlss_dynamic_weapon_pointhlss_dynamic_weapon_point is meant mostly for the Normal Coop, where the Director tries to determine what kind of weapon or item the players would need, if any.
The items the dynamic point can spawn are: Pistol, SMG1, AR2, RPG, Shotgun, Grenades, Stunstick, Crowbar, Healthkit, Battery, SMG1 Grenades, AR2 AltFire, SMG1 ammo, AR2 ammo, and Shotgun ammo.
The Director's difficulty of the moment needs to be higher than the Difficulty variable of the dynamic point, for an item to be spawned.
See also: hlss_item_crate, hlss_dynamic_ammo_crate_point
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