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Adding Human Error Coop to Source SDK

If you want to make maps for Human Error Coop there's two things you need to do. First, extract all Half-Life 2: Episode Two the models and materials you wish to use in your maps with a program like GCFScape. While the mod bin files know how to mount all the models and materials, Hammer doesn't. Most materials can be found in episode two materials.gcf, but some might be in source 2007 shared materials.gcf. Models are in episode two content.gcf as well as source 2007 shared.gcf.

Secondly, you need to add Human Error Coop to your GameConfig.txt. These days Source SDK has function to do this for you. Select 2007 as the Engine Version. Go to Edit Game Configuration, press Add. In Name write something like "Human Error Coop", and in Directory have the folder when HE Coop is installed, that is something like C:\Steam\steamapps\SourceMods\he_coop.

For the FGD you need to copy the dns.fgd from he_coop folder to C:\steam\steamapps\[username]\sourcesdk\bin\source2007\bin\ (You will need to remember to do this every time HE Coop releases an update that has changes to the .fgd).

After you have started Hammer the first time go to Tools, Options, and under Game Configuration, find Game Date Files. Make sure your current Configuration is "Human Error Coop" or whatever you wrote as the name. Currently you should only have base.fgd as Data File. You can remove that. Now press Add and find dns.fgd from source2007\bin\ where you copied it into. You should now have all the Human Error Coop entities in your entity lists.

Now you only need to restart Source SDK and HE Coop should appear under "Source Engine 2007". If you have any questions remember that you can contact me from au-heppa@hlssmod.net.

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