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Human Error Coop - Hostiles


In Half-Life 2: Episode Two Gordon fought with them, in Human Error they are part of the anti-Combine movement, Hostiles trying to stop the Civil Protection team, and in Traitor Mode, destroy the Main Frame. They can disable unhacked Combine generators with their zap attack, thus allowing the Hostiles turn off shields and turrets. This makes them one of the most dangerous Hostiles.

They also have the ability to break doors so locking the doors with Combine interfaces might not always help to stop them. Just like Rebels they will try to destroy the Main Frame.

Other Hostiles:Playable Characters:
[ HLSS ][ Human Error EP1 ][ Human Error Co-op ][ Water ][ LAST ZOMBIE ][ From Earth ]

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