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20 September 2015 - Teaser Trailer

So luckily I managed to get my PX fixed. Turns out only the power source was fried. Last week I talked a bit about the Custom Items in From Earth. It's a bit technical description of how I create big array of items for From Earth, and also how modders could create their own. Next week, I am going to post about the Item Merging system.

Meanwhile, here's the teaser trailer for From Earth:

What is From Earth?

If you are not yet familiar with From Earth, here's what it is:

From Earth is a single player first person adventure game with focus on puzzles and first person combat system. The player, Zenaida Liu, lands on an alien planet and has to figure out how to find the only other human being, Anthony Yaremov to continue their mission. With little to no equipment with her, she has to learn to use what is around her to succeed. She soon discovers the alien population on the planet and has to make a choice of either trying to communicate with them or to fight. The alien government is trying to capture them both and Zenaida soon finds her life at risk.

The gameplay focuses on trying to figure out how to use the alien technology, how to interact with the aliens using the alien language system, and melee focused combat. Zenaida also has some platforming abilities that she can use to traverse the world.

From Earth is a Source Engine / Half-Life 2 modification and is coming to Steam as a free game.

Anthony


   Zenaida




From Earth

Looking for help

We are still looking for people. If you are interested to apply, you can send me a message on Moddb, Twitter, Facebook, or e-mail me at au-heppa@hlssmod.net.

Composer
We are looking for a composer to help finish the music for From Earth.

Other
We are interested on getting any help we can get, especially world texture creators and prop modellers.



  



by Au-heppa
Permalink: http://hlssmod.net/index.php?page=0&news=44

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52.  Friday Update VIII - 13 May 2016
51.  1 April 2016 - Friday Update III
50.  25 March 2016 - Friday Update II
49.  18 March 2016 - Friday Update I
48.  10 March 2016 - Public Beta Released
47.  28 February 2016 - Public Beta Release Date
46.  31 January 2016 - Public Beta
45.  27 September 2015 - Merging Items
44.  20 September 2015 - Teaser Trailer
43.  13 September 2015 - Custom Items
42.  8 April 2015 - Voice Actors, Streams, and Alien Posters
41.  6 December 2014 - Asi pos Ruumste
40.  22 October 2014 - Steam Greenlight
39.  14 June 2014 - Language Barriers
38.  12 February 2014 - Language System
37.  28 December 2013 - Fighting System
36.  6 June 2013 - Level Designers and a Voice Actress
35.  28 April 2013 - Playtesting From Earth
34.  8 April 2013 - Alien AI
33.  18 March 2013 - From The Darkness
32.  4 March 2013 - Climbing System
31.  4 February 2013 - Interaction System
30.  14 January 2013 - First Person
29.  7 January 2013 - What happened to Human Error?
28.  1 January 2013 - From Earth
27.  15 February 2012 - LAST ZOMBIE
26.  16 December 2011 - World Of Water
25.  11 December 2011 - Speech Bubbles
24.  7 December 2011 - Making Of Water Part III
23.  3 December 2011 - Making Of Water Part II
22.  1 December 2011 - Making Of Water Part I
21.  21 November 2011 - A quick look into the making of a gesture
20.  13 November 2011 - Water Released
19.  6 November 2011 - Water Release Date
18.  30 July 2011 - Human Error Source Code Released
17.  6 January 2011 - First Ever Weapon Render
16.  3 December 2010 - Water
15.  26 November 2010 - Controllable Manhacks
14.  28 July 2010 - Alyx Mode and More
13.  14 July 2010 - Human Error Co-op Beta Released
12.  29 May 2010 - Alien Grunt & Controller Give Away
11.  26 April 2010 - He's a frakking Traitor
10.  8 Feb 2010 - Human Error Released
9.  7 Feb 2010 - This Is Larson
8.  29 Dec 2009 - 2010 Trailer
7.  28 Dec 2009 - Super Secret Beta Testing Blog
6.  17 Nov 2009 - Harder, Better, Faster, Stronger
5.  17 Oct 2009 - This Is Noah
4.  23 Jul 2009 - This Is Embarassing
3.  1 Jul 2009 - This Is Au-heppa
2.  17 Mar 2009 - HLSS in Podcast 17
1.  5 Nov 2008 - First Media Release



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