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31 January 2016 - Public Beta

So, right now our plan is to release a public beta in the end of February on Steam as a free download. There's still some things I need to figure out and check out before that, but hopefully I can stick to that date. It might still change if there's a lot of problems or completely game breaking bugs that I find. I also need to go through the process of making the store page public with Steam.

Why public beta?

One of the reasons is the problem finding play testers. I desperately need a lot more info on the gameplay and I don't have enough active play testers currently to get the game out in a realistic time. I also need to get something published and get a lot more feedback.

I will be looking for your feedback on everything including gameplay, story, and the aesthetics. Of course thereís some things that I might not be able to change at this point anymore, but donít shy away from giving any feedback.

What will the beta include?

It includes all of the gameplay features and all of the story stuff in place. There's a lot of placeholder models, materials, sounds, and a lot of stuff that will be replaced and improved. Gameplay will be tuned according to feedback. I will change enemy placements, puzzles, and might even remove entire features if they end up having too many problems. The game might change a lot during the beta, and not just visually.

Some features included will only be available through console commands.

Should I wait until the beta is over before playing?

I will probably need all the help I can get to test the game and would appreciate any feedback I can get as early as possible. While it might not be the optimal experience I hope you will check it out and help create some buzz about the game.

Save files may get broken during the beta.

One of the problems with play testing is that I might do small changes to code or the levels that might create problems with your save files. In the code I have tried to make it backwards compatible as possible, but with level design this is a bigger problem. For example, I might need to change the layout of a level to fix problems with gameplay. In your save file you might be standing in a spot where a wall or static prop would appear and you would get stuck. If you do changes to the entities these changes will not be affecting your save files. You will need to restart the level to have gameplay changes take affect.

I will of course try to avoid doing changes that might break save files. During the public beta I will try to restrict updates to specific dates. If I only update on Fridayís for example, you can start playing on Friday hoping to finish the run before the next update comes and not have your save files affected. I will also include a warning to updates that might do that. Still, some updates might be completely necessary to fix big problems.

PC only for now

I donít own a Mac or Linux computer nor have I ever used them so I am not really familiar with how those operating systems work or what goes into converting the files for them to use. Because of that it might take a bit of time and help from the community to get Mac or Linux versions working.

English and Finnish translations only

At the start I will only have English and Finnish UI (though the basic Valve gameui stuff will be in all the same languages as in HL2). If you are interested in translating the subtitles and HUD for From Earth into another language I will be setting up some kind of page with info on that.





  



by Au-heppa
Permalink: http://hlssmod.net/index.php?page=0&news=46

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46.  31 January 2016 - Public Beta
45.  27 September 2015 - Merging Items
44.  20 September 2015 - Teaser Trailer
43.  13 September 2015 - Custom Items
42.  8 April 2015 - Voice Actors, Streams, and Alien Posters
41.  6 December 2014 - Asi pos Ruumste
40.  22 October 2014 - Steam Greenlight
39.  14 June 2014 - Language Barriers
38.  12 February 2014 - Language System
37.  28 December 2013 - Fighting System
36.  6 June 2013 - Level Designers and a Voice Actress
35.  28 April 2013 - Playtesting From Earth
34.  8 April 2013 - Alien AI
33.  18 March 2013 - From The Darkness
32.  4 March 2013 - Climbing System
31.  4 February 2013 - Interaction System
30.  14 January 2013 - First Person
29.  7 January 2013 - What happened to Human Error?
28.  1 January 2013 - From Earth
27.  15 February 2012 - LAST ZOMBIE
26.  16 December 2011 - World Of Water
25.  11 December 2011 - Speech Bubbles
24.  7 December 2011 - Making Of Water Part III
23.  3 December 2011 - Making Of Water Part II
22.  1 December 2011 - Making Of Water Part I
21.  21 November 2011 - A quick look into the making of a gesture
20.  13 November 2011 - Water Released
19.  6 November 2011 - Water Release Date
18.  30 July 2011 - Human Error Source Code Released
17.  6 January 2011 - First Ever Weapon Render
16.  3 December 2010 - Water
15.  26 November 2010 - Controllable Manhacks
14.  28 July 2010 - Alyx Mode and More
13.  14 July 2010 - Human Error Co-op Beta Released
12.  29 May 2010 - Alien Grunt & Controller Give Away
11.  26 April 2010 - He's a frakking Traitor
10.  8 Feb 2010 - Human Error Released
9.  7 Feb 2010 - This Is Larson
8.  29 Dec 2009 - 2010 Trailer
7.  28 Dec 2009 - Super Secret Beta Testing Blog
6.  17 Nov 2009 - Harder, Better, Faster, Stronger
5.  17 Oct 2009 - This Is Noah
4.  23 Jul 2009 - This Is Embarassing
3.  1 Jul 2009 - This Is Au-heppa
2.  17 Mar 2009 - HLSS in Podcast 17
1.  5 Nov 2008 - First Media Release



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