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8 April 2015 - Voice Actors, Streams, and Alien Posters

I have been a bit quiet recently, though I have been posting a bit more on our Twitter page.

Still, things have been progressing nicely since we got accepted to Steam Greenlight.

From Earth


Voice Acting is done

With the last of the dialogue recorded and lipsynced I can now let a out a deep sigh of relief and relax a bit. There might still be some changes as we playtest the game, but we will always have something to fall back on now. Big thanks to all the voice actors, especially for going through the process of learning how to pronounce the alien language! With that done, I can finish up all the story sections. A lot of the scenes are already in-game, but I was waiting to get all the dialogue finished before completing them. Working on the choreographed scenes is one of the most enjoyable aspects of development. This time I was even able to get the phoneme extractor to work properly thanks to some community made tutorials. It doesn't work 100% of the time - and Faceposer crashes - but I even got it working for some of the alien dialogue.

Alien posters

We are looking for artists interested in doing small contributions for us. Mostly we need to populate the alien world with stuff like posters and logos, something we have had a shortage of in the past. We might need some for the sequences that take place in Earth as well, but we will do this later. If you are interested, check out this link for more information. The link might contains some information that you might consider to be "spoilers".

Level Design Streaming

I did a bit of level design streaming, and I am planning to do a bit more at http://www.twitch.tv/au_heppa. I will probably stream mostly on weekends, with the times being closer to the morning on the American continent.

Hopefully next time I'll be better at articulating my ideas and I won't talk about small holes in brushes for thirty minutes.





What's next?

Making a proper story trailer is something I have been planning to do for a while now, but that has been difficult since most of the levels are still not textured. Some of the final areas are still not in map form either, though most of their gameplay is already planned out. Right now the plan is to finish all that, and then start working on a story trailer - hopefully that will help us get more people interested in our work.

Meanwhile, I have been improving the combat a lot, as well as adding some new elements to the alien language system, making it easier for players to understand. I probably wont be so active writing news post in the coming months, but I am trying to start a habit of being a lot more active on our Twitter page.

On the subject of going indie

Even with the announcement of Source 2, From Earth will probably stay a free game, available for all on Steam. However, if you are interested in hiring me, feel free to contact me. You can see my portfolio here.

Looking for help

If you are interested in applying, you can send me a message on Moddb, Twitter, Facebook, or e-mail me at au-heppa@hlssmod.net.

Sound Designer
We are looking for a talented sound designer to create custom sounds for all the alien and human technology.

Other
We are interested in getting any help we can get, especially world texture creators and prop modellers. We are particularly in need of world texture creators, including creating HDR skybox creatures for the Source Engine. If you are not interested in joining the team for a longer time you can also do smaller, one time contributions.

  



by Au-heppa
Permalink: http://hlssmod.net/index.php?page=0&news=42

Hide full article list
42.  8 April 2015 - Voice Actors, Streams, and Alien Posters
41.  6 December 2014 - Asi pos Ruumste
40.  22 October 2014 - Steam Greenlight
39.  14 June 2014 - Language Barriers
38.  12 February 2014 - Language System
37.  28 December 2013 - Fighting System
36.  6 June 2013 - Level Designers and a Voice Actress
35.  28 April 2013 - Playtesting From Earth
34.  8 April 2013 - Alien AI
33.  18 March 2013 - From The Darkness
32.  4 March 2013 - Climbing System
31.  4 February 2013 - Interaction System
30.  14 January 2013 - First Person
29.  7 January 2013 - What happened to Human Error?
28.  1 January 2013 - From Earth
27.  15 February 2012 - LAST ZOMBIE
26.  16 December 2011 - World Of Water
25.  11 December 2011 - Speech Bubbles
24.  7 December 2011 - Making Of Water Part III
23.  3 December 2011 - Making Of Water Part II
22.  1 December 2011 - Making Of Water Part I
21.  21 November 2011 - A quick look into the making of a gesture
20.  13 November 2011 - Water Released
19.  6 November 2011 - Water Release Date
18.  30 July 2011 - Human Error Source Code Released
17.  6 January 2011 - First Ever Weapon Render
16.  3 December 2010 - Water
15.  26 November 2010 - Controllable Manhacks
14.  28 July 2010 - Alyx Mode and More
13.  14 July 2010 - Human Error Co-op Beta Released
12.  29 May 2010 - Alien Grunt & Controller Give Away
11.  26 April 2010 - He's a frakking Traitor
10.  8 Feb 2010 - Human Error Released
9.  7 Feb 2010 - This Is Larson
8.  29 Dec 2009 - 2010 Trailer
7.  28 Dec 2009 - Super Secret Beta Testing Blog
6.  17 Nov 2009 - Harder, Better, Faster, Stronger
5.  17 Oct 2009 - This Is Noah
4.  23 Jul 2009 - This Is Embarassing
3.  1 Jul 2009 - This Is Au-heppa
2.  17 Mar 2009 - HLSS in Podcast 17
1.  5 Nov 2008 - First Media Release



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